To give viewers an experience of reminiscence and daydream. Everyone's thoughts and states of mind are different at all times. Two people can experience different feelings and thoughts in the same space.
Detail:
A series of room is designed with specific time period styles(ex. 1970s). Viewers can go back to their childhood such as walking into their old elementary classrooms. Before entering the room, viewers put on a helmet device that changes their whole experience of the room. Viewers experience the interior space differently by the different illusions projected on the screens of the helmets. The illusions will be tracked to certain furniture in the room, such as posters will be tracked onto the wall, or blood will be dripping out of cans. One might think it's a scary room while another might experience a majestic feeling with the different themes of the helmets. Once someone attempts to touch the illusions, the devices shuts off, reminding the viewers that they are still in reality.
More than one person can experience the room together. With different helmets, viewers will experience totally contrasting environments. Helmets can pinpoint other helmet's locations using tracking devices (iphone technology). With this programming, the helmet can clone out the space of the other helmet. This will cause viewers to think they're alone in the room. Once the helmet is removed, viewers will see that there are others in the room, giving them a dream like experience.
augmented reality